![]() ![]() Monkey Boost - Causes all towers to attack twice as fast for 15 seconds.Costs 100 to purchase one storm from the Powers shop. Super Monkey Storm - Summons a squadron of Super Monkeys that destroy all Bloons onscreen and deal heavy damage to MOAB Class Bloons.Version 6.3 adds Sabo Powers as a fifth Power, again exchangeable as part of three-power loadout. XP Points can be gained for any Power category that are equipped into battle. In Version 6.2, Eco Powers are released as a fourth Power that can be exchanged for any of the other three Powers categories. New Powers can be unlocked for XP Points of a respective Power category, along with Universal XP for any Power category. In Version 6.0, many more Powers have been released for each category. Originally, there were three categories of Powers: Track Powers, Tower Powers, and Bloon Powers. In Bloons TD Battles Mobile, Powers are powerups that can be activated in each game. ![]() Some Powers (such as Party Time) can only be used once per game, though they will last for the whole game (until the game is quitted), unless consumed such as the case of life-restore Powers. Placeable Powers (such as Hotdog Knights) have a limit of 10, while all ability-type Powers (such as Hugsplosion) have a specific cooldown before being able to be used again. You can only have at most 8 different types of Powers of your choice equipped when playing on a map. In Bloons Adventure Time TD, Powers are special powerups that can be activated in each game. In BATTD, they are only restricted in certain Martian Games events. They all cost Monkey Money (or Coins in BATTD), but can't be used in CHIMPS mode at all. Powers are a replacement for Special Agents introduced in Bloons TD 6 and returning in Bloons Adventure Time TD. For power in Bloons Monkey City, see Power. ![]()
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